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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Wed Aug 13, 2014 5:37 pm 
Newcomer

Joined: Mon Aug 11, 2014 4:20 am
Posts: 4
Oh dear, She wont even appear in the game lol. If i load a game with her in it she disappears. If i start a fresh game then she wont appear at all.

Ill have to wait for a compatible EE version then I guess. Sarevok08 is that something that you are working on? I read your post earlier about doing the TOB portion 1st. Whats your thoughts on it?

Cheers


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Wed Aug 13, 2014 9:26 pm 
Initiate of Imoen
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Joined: Wed Dec 26, 2012 10:37 am
Posts: 56
drizzt101 wrote:
Immyrano,

I understand that but as I stated in my original post i have the EE version which of course comes with TOB. I am merely seeking how to get this great mod to work with EE which Sarevok08 is helping me with.

Cheers


Yes, but the EE assets are different in many cases. For example, there is no ImoenJ.dlg in the EE version, but there is a ImoenZ.dlg, which does not exist in the original version. That's pretty important.


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Thu Aug 14, 2014 12:32 am 
Acolyte of Imoen

Joined: Mon Jul 29, 2013 2:32 am
Posts: 217
You raise a good point. Though aren't the J files for tob, for which there is no content yet? Though it may call one.


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Thu Aug 14, 2014 1:40 am 
Initiate of Imoen
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Joined: Wed Dec 26, 2012 10:37 am
Posts: 56
Sarevok08 wrote:
You raise a good point. Though aren't the J files for tob, for which there is no content yet? Though it may call one.


No. The ToB files are all '25' files, ie. Imoen25J.dlg. They are completely isolated from SoA content -- SoA never references them.


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Sat Sep 13, 2014 12:38 am 
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Joined: Sat Sep 13, 2014 12:32 am
Posts: 3
I am going to reinstall Immy again yay, since the mod is alive again. I had an issue with stuttering with that last version, where her net lt is suppost to trigger but does not iirc it was lt 19.


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Sat Sep 13, 2014 4:51 am 
Acolyte of Imoen

Joined: Mon Jul 29, 2013 2:32 am
Posts: 217
Vanatos is actually looking at re-coding what was missing, so if you can wait for that, it should be more stable, and we can work on bugs with that version.


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Sat Sep 13, 2014 1:03 pm 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
Hi, yes i am finishing up the coding now, don't worry it will get done, TCDale said she may look at doing TOB if i finish the mod.


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Mon Sep 15, 2014 12:24 pm 
Acolyte of Imoen
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Joined: Sat Jan 23, 2010 2:00 am
Posts: 215
Location: Austria
i love u, man... and if ToB really happens, i will build a shrine in your honor! ;)


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Tue Sep 16, 2014 2:53 am 
Acolyte of Imoen

Joined: Mon Jul 29, 2013 2:32 am
Posts: 217
Wow Vanatos, I tried so many times to contact TCDale, and never got a response, you lucky man you 8-)

PS, good stuff with the coding btw.


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 Post subject: Re: SoA Imoen 2.0 Beta bugfixing // New release 04.11.2013
PostPosted: Fri Oct 03, 2014 4:15 pm 
Initiate of Imoen

Joined: Mon Feb 13, 2012 12:20 pm
Posts: 64
vanatos wrote:
Hi, yes i am finishing up the coding now, don't worry it will get done, TCDale said she may look at doing TOB if i finish the mod.


<clapping in Hands> Keep it up!


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