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 Post subject: v3.9 bug in AR6200 final resolution dialogue
PostPosted: Tue Aug 29, 2017 3:56 am 
Newcomer

Joined: Wed Aug 06, 2014 3:29 pm
Posts: 18
Location: Canada
Now this may have to do with the speed with which I run through the game but, when the PC makes his choice to ascend or not, the Imoen response causes the game to break after "Wow." with NO VALID REPLIES OR LINKS. Imoen is romanced: ImoenRomanceActive=2; both IRTMad=0 and IRTNotMadNotCorrupt=0, neither having been set. The dialogue can be exitted by clicking on the NO VALID etc..., but the party simply starts to attack Mellisan who is lying on the ground, and this loop goes on ad infinitum. I can patch around the problem by using the CLUAConsole to C:SetGlobal("IRTMad","GLOBAL",1) immediately before proceeding to the final battle, but it would be nice to have a neater fix within the framework of your design.


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 Post subject: Re: v3.9 bug in AR6200 final resolution dialogue
PostPosted: Tue Aug 29, 2017 5:23 pm 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 269
Hard to pinpoint, but those variables should have been set when the solar first tells you the choices you can make which leads to the following dialogue. Check and see if these dialogue triggers or maybe something overwrote it.



You were clear that this is what you wanted. I've been trying to get used to the idea ever since you told me... just live each day, enjoy what we have while it lasts. But now that we're here... it's much harder than I thought.

In the back of my head, I've kept wondering what you'd do once we got here. I know you haven't said you'd go, but I worried all the same. I mean, who wouldn't want to see the planes? After all the work you've done... who wouldn't be tempted to see things through to their proper end? I've been trying not to think about it, just live each day and enjoy what we have while it lasts. But now that we're here... it's much harder than I thought.


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