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 Post subject: V2.2 Bug Thread
PostPosted: Tue Oct 28, 2014 2:05 pm 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
Post bugs of V2.2 release, state whether its BG2:EE or BG2 Vanilla.

Having a save file for me to use would be super helpful.


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Fri Oct 31, 2014 10:13 pm 
Newcomer

Joined: Wed Aug 06, 2014 3:29 pm
Posts: 18
Location: Canada
Well into BG2:EE TOB with Player and Imoen only. NO BUGS so far! Had to replay a couple of dialogues to get my mind right, but that is not a bug. Had to force the final two dialogues (MRImoenLovetalkTimer) before exitting the underdark, as I tend to get through very quickly. Not really a bug, but I would like to make the dialogues fit in the time frame. Found I had to rest to start the campfire music sequence, but that was sort of obvious - no problemo.

Comment: Your PID flirts are OUTSTANDING! Much more satisfying than the BG2FlirtPack (which were in their day an improvement). Not quite PST, but getting there.

Except for the jam up due to my fast play, everything is triggering just fine. Great job, Vanatos!!!


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Fri Oct 31, 2014 11:28 pm 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
awesome nullset, yes i will think about the timers, that was the hardest part for me since i didnt know how people would play it, currently its 40 minutes, originally i had it for an hour.

What was your process in going through the game fast after spellhold?

The flirts is actually Lord M dialogue rewritten by TCDale, but its great you enjoyed it.


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Sat Nov 01, 2014 8:32 am 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
Oh i just checked my code lol.

You dont have to finish the lovetalks before exitting the underdark, in fact you can sleep any time there whenever you finish your necessary lovetalk.


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Fri Nov 28, 2014 6:16 pm 
Newcomer

Joined: Fri Nov 28, 2014 6:13 pm
Posts: 2
Hey! I'm a long-time fan of this mod, and I'm really happy to see v 2.2!

Unfortunately, my SoA (original version) is crashing at the start of the first dream, after the area loads, before Im teleports in. Is there a global I can set to skip the dreams? Thanks!


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Sat Nov 29, 2014 1:50 am 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
Ame wrote:
Hey! I'm a long-time fan of this mod, and I'm really happy to see v 2.2!

Unfortunately, my SoA (original version) is crashing at the start of the first dream, after the area loads, before Im teleports in. Is there a global I can set to skip the dreams? Thanks!

HadImoenDreamRomance1=1
HadImoenDreamRomance2=1
HadImoenDreamRomance3=1
ImoenRomanceActive=1


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Sat Nov 29, 2014 4:17 am 
Newcomer

Joined: Fri Nov 28, 2014 6:13 pm
Posts: 2
Tyvm for your prompt attention!! And for all your hard work!


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Fri Dec 05, 2014 5:14 am 
Junior Acolyte
User avatar

Joined: Thu Nov 06, 2014 6:23 am
Posts: 102
This isn't so much a bug as an issue with the dream timers.

I have this ironman playthrough in which the PC is trying to get to Imoen as soon as possible. I rest whenever I need it but I go as long as I can without resting. Reasoning that traveling places would take way too long, I've gathered all the money needed in Athkatla itself, and by now I'm at the point where I'm going down into Bodhi's lair, having sided with the Shadow Thieves. The problem is, only the first Imoen dream has displayed so far. I've an inkling the second one will happen next time I rest.

The time between dreams seems to be 3 days or so, which is fine for parties that travel places... but having stayed in the city, I don't think I'll get to see the third or even the second dream before getting into the boat--without resting a bunch of times on purpose, that is.

Maybe 2 days in-between dreams would be a happy medium? Worth considering!

_________________
Wow. That answer was way faster, sincere and disturbing than I expected.


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Fri Mar 06, 2015 11:56 pm 
Newcomer

Joined: Wed Aug 15, 2012 10:37 pm
Posts: 16
Not a bug, just possible a small text error.
In Suldanessellar, when you are about to take a stairs down to Irenicus and want to speak with your followers, there is no "Imoen" in her sequence. I mean, with all other companions their lines alwais begin with their names, like "Minsc, brave ranger.." or "Mazzy, valiant paladin.." etc. But when it's about Imoen, it is like "She looks tired, downtrodden.. etc". There is no "Imoen". Not a big problem, of course, but slightly confusing for first time.

PS: sorry, my english sucks.


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 Post subject: Re: V2.2 Bug Thread
PostPosted: Mon Apr 27, 2015 3:24 am 
Initiate of Imoen
User avatar

Joined: Wed Dec 26, 2012 10:37 am
Posts: 56
I can't get Imoen to trigger the final love talk, and reading the walkthrough thread, there should be 6. I looked in the Imoen2.baf, and sure enough there is an (OR) check missing [OR(5) with only 4 options]:
Code:
//lovetalks timer rest
IF
   InParty(Myself)
   RealGlobalTimerExpired("MRImoenLovetalkTimer","GLOBAL")
   See(Player1)
   !Detect([ENEMY])
   !ActuallyInCombat()
   !StateCheck(Player1,CD_STATE_NOTVALID)
    !StateCheck(Myself,CD_STATE_NOTVALID)
    !AreaCheck("ar2500")
    !AreaCheck("ar1500")
    !Global("MRDontWantToTalk","GLOBAL",1)
   OR(3)
      !AreaType(DUNGEON)
      AreaCheck("AR2100")
      AreaCheck("AR2200")
    OR(5)
   Global("MRLoveTalk","GLOBAL",2)
   Global("MRLoveTalk","GLOBAL",4)
   Global("MRLoveTalk","GLOBAL",6)
   Global("MRLoveTalk","GLOBAL",8)
THEN
   RESPONSE #100
      IncrementGlobal("MRLoveTalk","GLOBAL",1)
      StartDialogueNoSet(Player1)
END


Pertinent error part should be:
Code:
    OR(5)
   Global("MRLoveTalk","GLOBAL",2)
   Global("MRLoveTalk","GLOBAL",4)
   Global("MRLoveTalk","GLOBAL",6)
   Global("MRLoveTalk","GLOBAL",8)
   Global("MRLoveTalk","GLOBAL",10)


No?


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